Use "BlabberMouth" Function Tutorial
HyperStudio
Objective: To integrate the "Blabbermouth" function into a HyperStudio stack
Introduction: HyperStudio has many great functions that help you enhance and personalize your stack, or HyperStudio project. The Blabbermouth II, a new button action, allows the stack creator to have HyperStudio "speak" to the user.
Skill Practice: Using the Blabbermouth function of HyperStudio
Step 1: Open
. Open the "stack" you wish to add the "Blabbermouth" function to.
Step 2: Select an object on the card that you want to use the "Blabbermouth" function with by double clicking on it with the arrow tool. The "Object Appearance" window will pop up. You may use the "Blabbermouth" action with any object, a textbox, button, or image.
Step 3: In the "Object Appearance" window, click on the Actions... button. The "Actions" window will appear.
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Step 4: Select New Button Actions from the Things To Do list. The "New Button Actions" window will appear.
Step 5: Select "Blabbermouth NBA" from the Names list, and then click the Use this NBA... button at the bottom left-hand corner of the window.
Step 6: You may now select voice, voice pitch, and voice speed from the appropriate lists in the window. In the space provided, type in the text you would like HyperStudio to read for you. You can preview the action by clicking on the "Try It" button. *Hint* - Use commas and periods to add space between words, phrases, and sentences. Click "OK" when you are finished. You will be returned to the "New Button Actions" window. If you are finished, click "OK" in the window, and then "Done" in the Actions window.
Step 7: The "Blabbermouth" action will play when the user clicks on the object that it is associated with. You can automate the "Blabbermouth" action to play when the card is shown, at a specified interval of time after the card is shown. This can be done by selecting Automatic Timer... from the list in the Actions window.
Step 8: Select the timing you would like to use, and then click on "OK", and then "Done". To test to see if your actions are working, click on the hand tool. If the action is not working properly, check steps 1 through 7.