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Communicating |
| Communication is different than reporting. Communication is usually an exchange of information that goes back and forth between two or more people. Information is both given and received. Both communication and reporting can be synchronous or asynchronous. However, communication is usually more synchronous than reporting. Communication is repetitious and occurs during active learning. Reporting is more summative. It occurs at or near the end of a unit of study. Communication is a way of acquiring more information. It is a way of connecting areas of knowledge. Communication is also a way of broadening the scope of inquiry. Reporting is a way of organizing what has been learned by retelling and sharing with others. Ultimately, many of the same technologies support both reporting and communication. The difference between them is the purpose and intended audience. | |
| In this lesson you will learn about using technology in the classroom to enable and support communication. Some technologies that you may use are e-mail, text-based discussions, text-based chat, voice-enabled chats, video recordings, and video conferencing. You and your students may already be using many of these technologies. This lesson will help you better understand why communication is an important learning activity. It will help you understand how different technologies impact communication. Finally, it will help you understand how to develop technology-enhanced learning environments to foster communication. | |
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First, we will briefly review some learning theories. These theories will inform us about using communication as an activity. We will review Vygotsky's Social Development Theory, Situated Learning, and Constructivist Theory. | |
| Vygotsky's Social Development Theory points out the importance of communication to learning. Language used in social relationships is central to Vygotsky's ideas about intellectual development. Zone of Proximal Development, or "ZPD," is an important part of this theory. ZPD distinguishes between a person's ability to solve problems alone and a person's ability to solve problems with someone's help. This help is sometimes called scaffolding. Vygotsky viewed scaffolding as a social process. Through scaffolding, the learner externalizes higher cognitive functions with help from someone else. The learner then internalizes these functions. Learning environments influenced by Social Development Theory bring learners together in purposeful interactions with adults and knowledgeable peers. These environments shouldn't be about random communication. Rather, the adult or knowledgeable peer should have a clear idea about what the learner should achieve. Language should be used to help the learner accomplish the task. | |
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Many people believe the capacity for complex symbolic language is a primary characteristic of humans. Therefore, it isn't surprising that there are so many learning theories that have strong communication components. Each theory gives reasons why teachers should design learning environments that offer students a variety of ways to communicate. In addition to learning theories, there are other reasons communication is an important learning activity. Among these is the need for communication skills in order to be successful in the work environment. Interpersonal communication skills in face-to-face environments are critical. There is also a growing need for skills in computer-mediated communications, or "CMC." Computer-mediated communications are communications between two or more people that are mediated by computers and related technologies. The people involved in the communication are often not in the same place. People involved may also engage in the communication activity at separate times. While not as common, the language of the communication may also be mediated in some way, such as through a translation system. Activities that make use of CMC may take many forms. Common forms are individual-to-individual use of e-mail, desktop conferencing, or instant messaging. Another form is individual-to-group, which may make use of desktop video conferencing or web casting. Still another form is group-to-group, which often uses text-based discussions or multi-user chat technologies. Each of these CMC environments has it's own characteristics that you should know about. One way of understanding some characteristics of these CMC environments is found in Media Richness Theory. Media Richness You learned about Media Richness Theory in the first reading of this lesson. Media richness provides a way to examine CMC technologies. Specifically, media richness examines the ability of a technology to relay the communicator's message. Knowing the relative richness of different media can help the user select the most efficient or appropriate medium. In general, richer media is needed to effectively communicate subjective messages. In other words, richer media should be used when there is room for interpretation in a message. | |
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We are all familiar with communicating in very rich face-to-face environments. When we communicate face-to-face, we can listen to the speaker's words and voice inflection. We can also watch body language in face-to-face communication. However, there are times when we can't be all together in the same place at the same time. In these situations, communication through intermediaries such as computers is required and this form of communicating is different than face-to-face communication. Different media technologies have different abilities when relaying information. Media Richness Theory describes two kinds of information in a message. First is the message itself, the central idea being transmitted. The second type of information is information about the message. This information is transmitted in face-to-face encounters through facial expressions, body language, and tone of voice. These cues are absent in many CMC environments. Using Media Richness Theory, you can choose the technology that most efficiently accomplishes the goal of the activity. In some cases, the intent of the activity includes a significant component of community- or relationship-building. In such cases it is useful know a little bit about Social Presence Theory. Social Presence In addition to Media Richness Theory, you read about Social Presence Theory. Different communication technologies support different levels of social presence. Social presence measures the sense of importance that others have of each other in a mediated communication environment. Some communication technologies can cause people to forget about the other person involved in the communication. Therefore, social presence is important to consider as part of a CMC supported educational activity. | |
| You may have already been witness to an e-mail flame war. People in a flame war may write things to each other that they wouldn't dare to say face-to-face. One of the reasons that this happens is that some communications media isolate the communicators from each other. People may never think they are just communicating with a machine, but some still lose the sense of talking to another person. Because of this, they don't follow customary rules of conversation. In less dramatic situations, students may fail to write or respond to each other, even if this is the activity's purpose. Occasionally, students may use the communications medium to attract the instructor's attention, rather than to converse with other students. This may be caused by the communicator's low sense of social presence for others in the communication environment. If this happens, it's important to try to find ways to raise social presence among the students. | |
| Sometimes technology fails. There are commonsense strategies for minimizing the chances of technology failure. These strategies can also minimize the negative impact of unexpected failure. Don't attempt to use unfamiliar technology in a widespread or high profile application all at once. When adopting a new technology, first find small-scale ways to put it to use. Use the new technology in ways where recovery from failure causes little disruption to the classroom. Allow the technology to prove its reliability and worth over time. Another strategy is to have a backup plan for high-visibility, high-consequence activities. For example, if you're planning on having an important speaker do a web cast, try to have a phone backup and a picture of the presenter on display as he or she talks. For technologies that students use alone or in small groups, develop trouble-solving strategies for students to work on if the problem solving system doesn't work. In fact, developing these problem-solving strategies cooperatively with a class provides a positive example of proactive problem solving that will benefit students. | |
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Over time, choosing technologies based on their appropriateness, availability, and reliability, will help you develop a repertoire of classroom activities. You may recognize this concept from the second reading for this lesson, the abstract of Virtual Architecture Designing and Directing Curriculum-Based Telecomputing by Judi Harris. Dr. Harris describes several useful activity structures for educators. Let's consider some of these activity structures in light of what we know about media richness, social presence, and other factors we've discussed. After reviewing the reading, you should note that the different activity structures present ways to organize communication activities in the three basic communication groupings discussed earlier. These three groupings are one-to-one, one-to-group, and group-to-group. Each type of grouping structure has strengths and weaknesses that you should consider as you adopt them in your classroom. | |
| Most people think of CMC-facilitated communications as conversing in widely separated places. It's important to not restrict communication opportunities to this scenario. It may seem odd to have a student using a threaded discussion to discuss topics with students in the same class, but there are reasons for doing so. This type of communication is becoming more common every day in the workplace. One example is a group of people who worked to develop online instruction. The group consisted of a programmer who was creating software and one or two content developers who were using the software. Even though they were within 50 feet of each other, and sometimes in the same room, instant messaging was helpful as they tested the software's reliability. It may be possible for your students to use available technologies to collaborate with individuals in your local area. Students can also interact using some of the activity structures outlined in the reading. | |
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